When I first started my 3 months off from BioWare I decided to make use of my team and try to learn something productive to the job. I used to love making levels for Duke Nukem but got somewhat left behind when Unreal became the norm in level building. So I decided to spend my 3 months off learning the Unreal Development Kit. I used the videos supplied by 3DBuzz.com and made my progress.
I applied for a QA Design position on the Mass Effect team last week, and when I didn’t even get selected for an interview I was pretty bummed out. I realized I still have a lot to learn. After a short period of feeling sorry for myself, with the help of some good friends, I got my butt in gear and decided to use this to motivate me to make my Unreal level awesome. To prove to myself that I can improve. Three months ago I didn’t know how to even use the UDK program, and today, I’m happy to say, my first fully functional level has been completed!
Here are some pics, followed by a video.
I am really proud how everything turned out, especially considering this was my first real level. I created a video showing off the level, and explaining some of the process. The last 5 minutes are a Deathmatch with 5 bots showing the map in action!
I’m really proud I met my goal of learning an entire engine in my 3 months off. I still have a lot to learn, of course, but after my recent disappointment with the fulltime position, it’s encouraging to remind myself that no matter where I’m at now, I have it in me to improve.
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