tag:blogger.com,1999:blog-20558417267490395262024-02-19T01:30:55.481-04:00I Never Said That!Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.comBlogger747125tag:blogger.com,1999:blog-2055841726749039526.post-3928139107719960052012-11-16T22:12:00.001-04:002012-11-16T22:12:00.571-04:00Longtail Team Photo!<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/8192453150/" title="Team3"><img src="http://farm9.staticflickr.com/8069/8192453150_11f819559c.jpg" alt="Team3 by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/8192453150/">Team3</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p></p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-77437883376081172172012-09-07T11:27:00.000-03:002012-09-07T11:27:11.074-03:00Longtail Studios: A Great Place To WorkCool video showing the team (and myself) working hard and having fun!<br />
<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="281" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/48993649" webkitallowfullscreen="webkitallowfullscreen" width="500"></iframe> <a href="http://vimeo.com/48993649">A Great Place To Work</a> from <a href="http://vimeo.com/notme2000">Dale Furutani</a> on <a href="http://vimeo.com/">Vimeo</a>.Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-23418744802563224192012-04-03T19:31:00.001-03:002012-04-03T19:31:06.297-03:00Sketch<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6897154800/" title="Sketch"><img src="http://farm8.staticflickr.com/7230/6897154800_eb7fbc6dbb.jpg" alt="Sketch by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6897154800/">Sketch</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p><i>Via Flickr:</i><br />Done by one of our artists at work. So awesome!</p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-84733603538726391702012-03-27T19:37:00.001-03:002012-03-27T22:26:56.597-03:00Career Driven<p>I’ve been having a really productive week at work so far, and it made me reflect on why I love what I do…</p> <p>When I was younger, I worked a minimum wage job at a pita shop. I felt, at the time, that my life was decent. I had some good friends, I had a decent apartment, life was stable. That’s all I wanted. I used to tell people I was ok staying where I was for the rest of my life. I’d reached a minimum level of comfort, now all I wanted to do was maintain. My friends and family, rightly, called me on my bullshit. They said it was a cop-out. I was too afraid of failing to even try. So instead I was trying to get comfortable at bare minimum. Thankfully I eventually outgrew that outlook on life.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; padding-top: 0px" id="scid:8747F07C-CDE8-481f-B0DF-C6CFD074BF67:265b17c9-d27e-462d-89ef-53de8d9480fb" class="wlWriterEditableSmartContent"><a href="http://lh5.ggpht.com/-Ek0GndssxWQ/T3JBH4Xb3mI/AAAAAAAACjM/xHeQpdEX4Ig/5270385584_efced92f56_z-8x6.jpg?imgmax=800" title="True Randomization: QA Team testing random number assignment." rel="thumbnail"><img border="0" src="http://lh3.ggpht.com/-Pfbi1fwqOyA/T3JBIR5X_4I/AAAAAAAACjU/-L9AGkOIk2k/5270385584_efced92f56_z%25255B26%25255D.png?imgmax=800" width="211" height="341" /></a></div>By the time I was working QA at BioWare I knew I was ready for more. Throughout my time in QA, first at BioWare, then at Longtail, I always sought out more responsibility. Ironically my favourite days were the weeks before sending a game off to Certification. This is the last phase of a game’s development, and for QA it’s the last chance to get every fix in, every bug addressed, etc. And when a bug shows up at the last second, as they tend to do, you pull some late nights getting it sorted out, because if the game fails certification, it doesn’t look great for the QA team. Those late nights were the most rewarding times of my time in QA. <p>Now that I’m in Design I find my job even more rewarding more often. Even the bad days.</p> <p>At first I wasn’t sure exactly what it was I loved. I figured it was just “<em>I make video games, that’s objectively awesome!</em>” But I knew that wasn’t it. Sometimes games get cancelled, sometimes you work on games that aren’t a game you’d play on your own time, sometimes you have to work a lot of overtime, etc.</p> <p>Then I figured it must be the creativity. When I was at BioWare, I worked on games I felt were striving to be art. I know a lot of the Designers there, and know they find immense creative satisfaction with their jobs. Even when I was in QA Design there, when my feedback would lead to a design change it was incredibly rewarding to have an impact on something I considered a step forward for gaming. I don’t work on AAA hard-core games anymore though. I’m a Game Designer at a studio that makes casual games. Don’t get me wrong, I think casual games can be fun, high quality and satisfying. But generally speaking they don’t strive to be art. I get to be creative on these projects, but the limitations are often strict. So I was left with the conclusion it wasn’t creative satisfaction that was the main driving force behind the love of my job.</p> <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: right; padding-top: 0px" id="scid:8747F07C-CDE8-481f-B0DF-C6CFD074BF67:db6e90de-e022-4aeb-b853-cad9fe479e09" class="wlWriterEditableSmartContent"><a href="http://lh5.ggpht.com/--et64L3pZZY/T3JBJD7OdDI/AAAAAAAACjc/K_Atk9-0tUk/6140595432_f215b49440_z-8x6.jpg?imgmax=800" title="Designer Notebook: All my scribbles made while working out problems visually with team members." rel="thumbnail"><img border="0" src="http://lh6.ggpht.com/-76fcuVH8y8A/T3JBKA1D-qI/AAAAAAAACjk/xSd9A0kFKAc/6140595432_f215b49440_z%25255B18%25255D.png?imgmax=800" width="262" height="341" /></a></div>Today I was working with a Programmer on a game mechanic. The number of Designer Variables was intimidatingly high. This meant to get the mechanic feeling right I would have to tune over 30 variables, and each variable could potentially affect the others. This fragility also made iteration much more costly. Instead, the programmer and I spent an hour thinking about what the design of the mechanic asked for, and how it could be accomplished with less complexity. After studying the common relationships between all the variables, and clarifying the design intentions of how the mechanic would work in conjunction with other mechanics in the game, we were able to reduce the number of variables from 36 to 7. This will save us countless hours of iteration work later in the project, and didn’t impact the design negatively at all. Problem solved. <p>And that was the eureka moment. “<em><strong>Problem solved!</strong></em>” This is why I love my job. Every day, every single day, presents a brand new problem to solve. I’ve always sought out mental challenges, things to devote my mental faculties to. Now I get paid to do it. </p> <p>In my short career I’ve had the pleasure of meeting many people much more experienced than I, some with experience dating back to the “beginning” of the industry itself. And the one thing I’ve been able to gather is that the challenge never fades. Nothing is ever a given. Like most jobs dealing with technology, the advancing tech means new challenges. And Design is a fuzzy, subjective field. Yesterday’s “right” answer, may be “wrong” tomorrow, depending on trends in gaming. And if you’re ahead of the curve, you may even have a part in starting that next trend.</p> <p>No two days are ever the same. One day you’re trying to implement branching paths in a level, the next you’re learning a new scripting language for the new game engine, another day you’re working with Programmers to find a low-cost solution to a Design request, then the day after that you’re working with the Art Department trying to decide how to convey danger zones in the level. And the answers are never the same.</p> <p>The younger me, the kid working at a pita shop, was afraid of change. Afraid to try in case he failed. He preferred a safe routine. Thankfully eventually change did come. Now every day brings a new challenge, new limitations, and new solutions. Every day I get to apply my mind to a new puzzle. I get to work with intelligent, creative, passionate problem solvers. I get to watch something eventually rise from nothing. I get to have a growing body of work, evidence of countless problems solved. </p> <p>That’s why I love my job.</p> <p><a href="http://lh6.ggpht.com/-6U_OGALTm_A/T3JBKa--cNI/AAAAAAAACjs/7aVt0a-PcdM/s1600-h/5948802159_1f61ce127a_b%25255B4%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="5948802159_1f61ce127a_b" border="0" alt="5948802159_1f61ce127a_b" src="http://lh4.ggpht.com/-DpPrDBhbJhM/T3JBK4vm_wI/AAAAAAAACj0/Z8eKLKOT1DQ/5948802159_1f61ce127a_b_thumb%25255B2%25255D.jpg?imgmax=800" width="460" height="258"></a></p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-67775239169322343282012-03-27T18:15:00.001-03:002012-03-27T18:15:02.623-03:00New Room<p>Rearranged my room a bit to make room for a new dresser, and bought a moon chair for 20$! Best purchase ever, so comfy!</p> <p><a href="http://lh4.ggpht.com/-ug9OsJTpEb8/T3It1NSxGNI/AAAAAAAACi8/s7eOZ4wqFJ0/s1600-h/6875880526_7f20118d95_b%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="6875880526_7f20118d95_b" border="0" alt="6875880526_7f20118d95_b" src="http://lh3.ggpht.com/-KJIXDO7FidY/T3It1TG_iII/AAAAAAAACjE/BGwLs0Y_nBw/6875880526_7f20118d95_b_thumb%25255B2%25255D.jpg?imgmax=800" width="455" height="339"></a></p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-29976181512662242002012-03-27T18:06:00.006-03:002012-03-27T18:06:59.482-03:00Flames<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6990822353/" title="Flames"><img src="http://farm8.staticflickr.com/7053/6990822353_847eb92466.jpg" alt="Flames by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6990822353/">Flames</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p></p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-12082848755952138612012-03-27T18:06:00.004-03:002012-03-27T18:06:43.586-03:00When There's Nothing Left To Burn, You Have To Set Yourself On Fire<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6844698686/" title="When There's Nothing Left To Burn, You Have To Set Yourself On Fire"><img src="http://farm8.staticflickr.com/7197/6844698686_6778ef7a50.jpg" alt="When There's Nothing Left To Burn, You Have To Set Yourself On Fire by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6844698686/">When There's Nothing Left To Burn, You Have To Set Yourself On Fire</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p></p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-63804257326525438462012-03-27T18:06:00.002-03:002012-03-27T18:06:18.548-03:00The ReturnI don't know how many people still check this, or how many people ever did... But I'm going to start making a conscious effort to write in here again, if for no other reason than just to get some of my thoughts down in writing.<br />
<br />
One of the mains reasons I slowed to a halt in writing these entries was that I've become rather career driven, so much of what is going on in my life is related to my career. But the nature of what I work on, the fact that this blog can come up as one of the first sites when my workplace is googled, and the fact that the people I work with may read this site means I have to censor myself more than I like.<br />
<br />
That being said, I still like getting my thoughts down in writing, and like the feedback I sometimes get from readers. So while I can't write the vast majority of specifics, I can still write my more conceptual thoughts here, and the more trivial stuff as well, as well as pics and the like. So you should start seeing semi-regular updates again!Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-17559418873882548832012-01-13T17:47:00.001-04:002012-01-13T17:47:22.056-04:00Orange<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6691418777/" title="Orange"><img src="http://farm8.staticflickr.com/7175/6691418777_eb32ab9d1c.jpg" alt="Orange by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6691418777/">Orange</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p></p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-60925960299753808782012-01-12T14:45:00.003-04:002012-01-12T14:45:57.727-04:00I made it into the local newspaper! The Coast did an article on the gaming industry in Nova Scotia and Longtail is mentioned with a quote from me lifted from the website! <a href="http://www.thecoast.ca/halifax/silicon-hali/Content?oid=2855901" target="_blank"> Check out the article here</a>!Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-4130987261864563492011-12-16T20:35:00.001-04:002011-12-16T20:35:26.936-04:00Game Designer credit in MotionSports Adrenaline!<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6522988045/" title="Game Designer credit in MotionSports Adrenaline!"><img src="http://farm8.staticflickr.com/7018/6522988045_65dc6a2a82.jpg" alt="Game Designer credit in MotionSports Adrenaline! by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6522988045/">Game Designer credit in MotionSports Adrenaline!</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p>First Designer credit in a game!</p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-30034843554879188492011-12-15T22:15:00.001-04:002011-12-15T22:15:42.425-04:00The Motion Capture Suit<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6518647369/" title="The Motion Capture Suit"><img src="http://farm8.staticflickr.com/7149/6518647369_8b2e18a023.jpg" alt="The Motion Capture Suit by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6518647369/">The Motion Capture Suit</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p>Had to do some motion-capture at work today. That suit is worth a lot of money!</p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-73932232579226303512011-11-30T12:46:00.001-04:002011-11-30T12:46:11.906-04:00Free Copy!<div style="margin: 0 0 10px 0; padding: 0; font-size: 0.8em; line-height: 1.6em;"><a href="http://www.flickr.com/photos/notme2000/6430878967/" title="Got my copy of my game! First game as a Designer!"><img src="http://farm8.staticflickr.com/7009/6430878967_3ee9d3f312.jpg" alt="Got my copy of my game! First game as a Designer! by notme2000" /></a><br/><span style="margin: 0;"><a href="http://www.flickr.com/photos/notme2000/6430878967/">Got my copy of my game! First game as a Designer!</a>, a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div><p>Got my free copy of Motion Sports Adrenaline, my first game as a Designer! It's a Kinect title, and I don't own a Kinect yet, so it'll be a bit till I can play it, but when I visit Winnipeg next month for Xmas my friends have one so I'll get to have some beers with old friends and play a game I made with them! Can't wait!</p>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-19072213389754109272011-11-08T12:20:00.000-04:002011-11-08T12:20:30.709-04:00Playlist - Life Fantastic: Part I<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyNO7cskyf2zyUPhnWs5PzC66QDBp17vjhT7Cc2iBUs7_N_i89xhfOAjFsA_vN7wgfGPDye__MmQyAqXxobXs1Ju7W6URAFESV3m_UKSaIc1e5rkZ5wcOK3PpfDHmaPJJcuOZfxr5dJnJw/s1600/music-group-clip-art.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyNO7cskyf2zyUPhnWs5PzC66QDBp17vjhT7Cc2iBUs7_N_i89xhfOAjFsA_vN7wgfGPDye__MmQyAqXxobXs1Ju7W6URAFESV3m_UKSaIc1e5rkZ5wcOK3PpfDHmaPJJcuOZfxr5dJnJw/s400/music-group-clip-art.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Check out that sexy clip art!</td></tr>
</tbody></table>
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First of a 2 part playlist! Enjoy!<br />
<ol>
<li>Jon Hopkins - The Wider Sun</li>
<li>We Are Augustines - Chapel Song</li>
<li>Coldplay - Paradise</li>
<li>Florence & The Machine - Shake It Out</li>
<li>Pain of Salvation - To The Shoreline</li>
<li>Minus The Bear - My Time</li>
<li>Active Child - See Thru Eyes</li>
<li>Metric - Hustle Rose</li>
<li>Blink 182 - Ghost On The Dance Floor</li>
<li>Coldplay - Hurts Like Heaven</li>
<li>Florence & The Machine - Heartlines</li>
<li>M83 - Midnight City</li>
<li>Active Child - High Priestess</li>
<li>M83 - Soon, My Friend</li>
<li>The Mountain Goats - The House That Dripped Blood</li>
<li>Pain of Salvation - 1979</li>
<li>Pain of Salvation - Healing Now</li>
<li>Wilco - Art of Almost</li>
<li>Man Man - Life Fantastic</li>
<li>VHS or BETA - Eyes</li>
<li>Penguin Prison - Someone Got Everything</li>
<li>Coldplay - Every Teardrop Is A Waterfall</li>
<li>Florence & The Machine - No Light, No Light</li>
<li>Low - Especially Me</li>
<li>Woodkid - Someone Like You (Adele Cover)</li>
</ol>
<div>
Playlist can be <a href="http://dl.dropbox.com/u/3206439/Playlists/Playlist%20-%20Life%20Fantastic.zip">downloaded HERE</a>!</div>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-71267541071109026792011-11-06T01:40:00.000-03:002011-11-06T01:42:39.783-03:00My First Two Retail LevelsI found a video online showing gameplay of the two Extreme Ski tracks I designed in MotionSports Adrenaline. The aspect ratio on the video is a little weird, so things look a bit stretched, but it's the only video I could find. It shows the version for PS3 Move; of course it's also available for Xbox 360 Kinect. The video is 8 minutes long, and shows both courses. The second course is the one I'm most proud of. Hopefully this video inspires you to go out and buy the game! Enjoy!<br />
<br />
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<embed src="http://www.youtube.com/v/L_agH-fWy6g?version=3&hl=en_GB" type="application/x-shockwave-flash" width="500" height="284" allowscriptaccess="always" allowfullscreen="true"></embed></object>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-80487720467976557002011-10-27T16:53:00.000-03:002011-11-06T01:43:26.672-03:00Motion Sports Adrenaline - Launch Trailer<div>
<span class="Apple-style-span" style="background-color: white; color: #333333; font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 15px; line-height: 20px;">Latest game I worked on is in stores November 1st for Xbox 360: Kinect and PS3: Move. My first credit as Game Designer :D I worked on the ski tracks, which are featured quite a bit in this trailer!</span></div>
<div>
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<iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/clhpYSg9F3c?fs=1" width="480"></iframe>Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-3594398147020694542011-10-27T10:47:00.000-03:002011-10-27T10:52:15.190-03:00Find Kylen!Back in Edmonton my friends and I frequented a pub called The Next Act. Our group often merged with other groups of friends' friends. There was one girl I met a few times, Kylen Groeneveld, through my friend Melissa. She was always very happy and very friendly. She has been missing since Tuesday, and her friends and family are understandably very concerned. She is officially a missing person. She drives a gray Toyota Matrix, license plate LKE 599. She was last seen at about 3:00 Edmonton time on October 25th leaving for work. She did not have her phone on her, and she never reached her work. If any of my Edmonton readers (or elsewhere) have any leads on her whereabouts please contact Edmonton police.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-gpjCK82dzXo/TqlZmpnoQ_I/AAAAAAAAChA/-l-y-priALg/s1600/224701_6368456758_716386758_346843_239_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="305" src="http://1.bp.blogspot.com/-gpjCK82dzXo/TqlZmpnoQ_I/AAAAAAAAChA/-l-y-priALg/s400/224701_6368456758_716386758_346843_239_n.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: x-small;">Kylen Groeneveld</span></td></tr>
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<br />Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-47396188404969822572011-10-27T00:05:00.001-03:002011-11-06T01:44:06.939-03:00Foggy Morning in Halifax<div style="font-size: 0.8em; line-height: 1.6em; margin: 0 0 10px 0; padding: 0;">
<a href="http://www.flickr.com/photos/notme2000/6284635449/" title="Foggy Morning in Halifax"><img alt="Foggy Morning in Halifax by notme2000" src="http://farm7.static.flickr.com/6031/6284635449_c2fffae3e2.jpg" /></a><br />
<span style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div>
Snapped this on my way to work with my iPhone. Impressed with my phone camera!Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-68889449368267939872011-10-27T00:04:00.001-03:002011-11-06T01:44:32.792-03:00Work PC<div style="font-size: 0.8em; line-height: 1.6em; margin: 0 0 10px 0; padding: 0;">
<a href="http://www.flickr.com/photos/notme2000/6278775627/" title="Work pc. Sometimes I need reminding."><img alt="Work pc. Sometimes I need reminding. by notme2000" src="http://farm7.static.flickr.com/6227/6278775627_f5d59bd30c.jpg" /></a><br />
<span style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">a photo by <a href="http://www.flickr.com/photos/notme2000/">notme2000</a> on Flickr.</span></div>
Sometimes I need reminding.Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-12240480211588145442011-10-26T23:43:00.000-03:002011-10-27T17:07:02.541-03:00Trip HomeI’ve been slacking on the blog updates lately!<br />
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Recently, well like a month ago, I took a trip to Winnipeg. It was my vacation time between projects, and a way for me to celebrate getting the Designer promotion. It was a great trip and just what I needed. My first night I went straight to the lake with my bro and his girlfriend and we met up with my Mom and uncle. My brother picked me up from the airport and we drove out. It was a good chance to catch up with him. I’d kinda dropped the ball on keeping in touch with him the past few years but we’ve both been making more of an effort to keep up with one another lately.<br />
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<tr><td class="tr-caption" style="text-align: center;">Quad!</td></tr>
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I hadn’t been out to the lake in years, so it was great to spend the night there. We had hotdogs over a bonfire and just caught up. It was really nice. In the morning I went quadding too. My mom and uncle spend most of their free time out at the lake, so it was good to hang out with them where they love to be. I really miss being able to casually tag along to the lake with them. I didn’t do it much when I lived in Winnipeg, but now I know what it’s like to miss family, so I really appreciated it when I can.<br />
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I caught up with friends as usual. Had many late night conversations with Brett. Tim was back in town so hung out with him. Finally caught up with Andi, hadn’t seen her in years! She’s a really busy person, and life got a little crazy for her, so I don’t hold it against her, just glad to see her again. We even ran into Lauren, who I haven’t seen since my first visit back from Edmonton, back in 2008/09. Had our traditional brunch with Ashley, went clothing shopping with Kristina, caught up with Nikki and Scott and their adorable daughter Zola! Nancy bought me lunch for my Birthday too!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJGr0prx2behu77mNerVZuoM3rKXZnvX1sNUiLHDOLIpvTm5gjRZkLN6Q9Q0HHVnsWXBLPeU-kdw0RuFVDjg8-UFj-4LMr9B-C_sRMVscTKv723moxPo-rRFqMW3H4BSo4sOSWe2gvoKZ9/s1600/6182544665_fe3c33e7c8_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJGr0prx2behu77mNerVZuoM3rKXZnvX1sNUiLHDOLIpvTm5gjRZkLN6Q9Q0HHVnsWXBLPeU-kdw0RuFVDjg8-UFj-4LMr9B-C_sRMVscTKv723moxPo-rRFqMW3H4BSo4sOSWe2gvoKZ9/s400/6182544665_fe3c33e7c8_z.jpg" width="398" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Old Friends</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitEa0D9osERldbOKzKOUQotvBcewviL83YWsTbmgovEhpDawU5GIavwtCMmfsif_QjNS-OnIEAZFNWv1vSQigtBSkQDwlQ3yDwuGm-ji7WVl7kd9NSIxh8zHDxyo81q3rZzQoRgefrzy37/s1600/6183050228_26e749d447_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitEa0D9osERldbOKzKOUQotvBcewviL83YWsTbmgovEhpDawU5GIavwtCMmfsif_QjNS-OnIEAZFNWv1vSQigtBSkQDwlQ3yDwuGm-ji7WVl7kd9NSIxh8zHDxyo81q3rZzQoRgefrzy37/s400/6183050228_26e749d447_z.jpg" width="368" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Traditional brunch!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGDGV72sfWtExcy3OJyGBYxr9q2LsrKjYE08fnXmkBRFppGFhjN6_DwFJFPBQWyqMZUsxoGStPJrftB2z7lFxvAoQ6ZixMUQa8h8OAVbG28NWD2hhWWq6RRPH6f5yPrQmZDpVU05VSG-QQ/s1600/6183049226_14c214790b_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGDGV72sfWtExcy3OJyGBYxr9q2LsrKjYE08fnXmkBRFppGFhjN6_DwFJFPBQWyqMZUsxoGStPJrftB2z7lFxvAoQ6ZixMUQa8h8OAVbG28NWD2hhWWq6RRPH6f5yPrQmZDpVU05VSG-QQ/s400/6183049226_14c214790b_z.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">KD Photobooth at the Apple store</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSkWrhvJWCkV1pNG6zkT2oTbD5GlW6Lp5J9iUtwoO9Mp8v8rK_4SSDrh6loGpHOu9fGra6H_R2x3_FqNknzhXbSYRWbC44fHvxFeiR3ntq_LqBrnCGC1jQ1sD42D_mp-u77JxraY18myYO/s1600/6182551601_40e3e3f421_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSkWrhvJWCkV1pNG6zkT2oTbD5GlW6Lp5J9iUtwoO9Mp8v8rK_4SSDrh6loGpHOu9fGra6H_R2x3_FqNknzhXbSYRWbC44fHvxFeiR3ntq_LqBrnCGC1jQ1sD42D_mp-u77JxraY18myYO/s400/6182551601_40e3e3f421_z.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nancy bought my lunch for my Bday!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL6Mu32uB5X3oTqyx-XQwsno7_klSCufQeuh5tu2wmXz2Y8nxu0mQrA1UyQOQ-k1HPT2jIDsRE8HU5mZ1h0N9ifwzYZsvqlLTeMbLrwppzFlCZDyHVqsmatWNkB4RWfw8lic1TMpjK9rAD/s1600/6183081520_5bda2f2984_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL6Mu32uB5X3oTqyx-XQwsno7_klSCufQeuh5tu2wmXz2Y8nxu0mQrA1UyQOQ-k1HPT2jIDsRE8HU5mZ1h0N9ifwzYZsvqlLTeMbLrwppzFlCZDyHVqsmatWNkB4RWfw8lic1TMpjK9rAD/s400/6183081520_5bda2f2984_z.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Italian sodas with Nikki</td></tr>
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My Grandma threw me an awesome dinner for my Birthday too. Got to see a bunch of my extended family. Everyone wished me a happy Birthday and congratulated me on the promotion. It was really cool of her, haven’t had a big Birthday bash like that since I was a kid! And she got me a great gift! There’s a place in Halifax called Duggers, it’s a world-renowned men’s clothing store. Very classy, VERY expensive. The owner is a friend of the family, so my Grandma arranged to get me a 200$ credit there. I ended up using it to get a hoodie, and after tax it came to 260$… But it’s a nice hoodie! Was an awesome Birthday celebration, and it was amazing of my Grandma to put it together and top it off with such a great gift!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJbPe3W_Vnnf9KIrZU8_L_zUTc1kQSRbIAGURZ95i6lZHs9p-OL7R_7RE-Tk6yFOyKpN_m9jUM-31ZpS491S26mZKVPF-DGXBWTRo5KV18PNrPgjqm5qT18X28ITYoRRvamlMz1AvIU7qp/s1600/6183080494_295d0c4a1d_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJbPe3W_Vnnf9KIrZU8_L_zUTc1kQSRbIAGURZ95i6lZHs9p-OL7R_7RE-Tk6yFOyKpN_m9jUM-31ZpS491S26mZKVPF-DGXBWTRo5KV18PNrPgjqm5qT18X28ITYoRRvamlMz1AvIU7qp/s400/6183080494_295d0c4a1d_z.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Planet Of The Apes with Dad, Step-Mom, Bro and his GF</td></tr>
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On my actual Birthday my Dad and Step-Mom (I can call her that now that they’re married!) took my brother and I to see Planet Of The Apes. I loved it, great movie! After that I spent the night at my Dad’s. My brother unfortunately couldn’t because he had school early the next morning. My Dad and I stayed up extremely late talking about all kinds of stuff, and he actually ended up staying up later than me, which NEVER used to happen.<br />
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I had a bunch of video of the trip, but sadly my phone glitched out and I had to restore it to factory default and lost all the video… If only iOS5 had been out, it would have been backed up to iCloud. This glitch happened THE NIGHT BEFORE iOS5 came out! Grrrr.<br />
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It was a great visit, and a good recharge after a long Crunch at work. I’m already looking forward to my visit for Xmas!Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-951402783793796202011-10-16T22:19:00.001-03:002011-10-23T20:27:47.774-03:00Playlist – By Design<br />
Been a while since I made a playlist. This is what I’ve been listening to lately.<a href="http://lh5.ggpht.com/-IZ0foc5EMb8/TpuCs4ouiwI/AAAAAAAACeQ/nv0OEQ95EJo/s1600-h/vector_music_design_mousepad-p144870840984383920trc6_400%25255B6%25255D.jpg"><img alt="vector_music_design_mousepad-p144870840984383920trc6_400" height="279" src="http://lh3.ggpht.com/-WU7pDq5qIRY/TpuCtG83jiI/AAAAAAAACeY/Roehf5lAwUw/vector_music_design_mousepad-p144870840984383920trc6_400_thumb%25255B4%25255D.jpg?imgmax=800" style="display: block; float: none; margin-left: auto; margin-right: auto;" title="vector_music_design_mousepad-p144870840984383920trc6_400" width="279" /></a><br />
<ol>
<li>The Temper Trap – Love Lost</li>
<li>Bombay Bicycle Club – Shuffle</li>
<li>Saint Motel – Butch</li>
<li>Angels & Airwaves – Anxiety</li>
<li>Florence & The Machine – What The Water Gave Me</li>
<li>Family Of The Year – Summer Girl</li>
<li>Metric – Sick Muse</li>
<li>Friendly Fires – On Board</li>
<li>Klaypex – Chinter’s Will</li>
<li>Yeah Yeah Yeahs – Heads Will Roll</li>
<li>Klaypex – Rain</li>
<li>Klaypex – Lights</li>
<li>Saint Motel – Puzzle Pieces</li>
<li>Florence & The Machine – Heavy In Your Arms</li>
<li>Bastion – Build That Wall</li>
<li>Bombay Bicycle Club – Always Like This</li>
<li>Family Of The Year – Chugjug</li>
<li>Hyperstory – Something Good</li>
<li>Jon Hopkins – Insides</li>
<li>The Postal Service – Natural Anthem</li>
<li>M83 – Run Into Flowers (Abstract Remix)</li>
<li>The Temper Trap – Science Of Fear</li>
<li>The New Pornographers – Go Places</li>
<li>Tiny Vipers – Life On Earth</li>
<li>The Books – Tokyo</li>
</ol>
Playlist can be downloaded here:<br /><a href="http://dl.dropbox.com/u/3206439/Playlists/Playlist%20-%20By%20Design.zip" title="http://dl.dropbox.com/u/3206439/Playlists/Playlist%20-%20By%20Design.zip">http://dl.dropbox.com/u/3206439/Playlists/Playlist%20-%20By%20Design.zip</a><br />
That is all.Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-14789975366059365712011-10-02T21:04:00.001-03:002011-10-03T01:45:17.194-03:00By Design<p align="center"><iframe height="315" src="http://www.youtube.com/embed/NXul4ENEYOA" frameborder="0" width="420" allowfullscreen></iframe></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222">This month a lifelong dream of mine came true. After years of hard work and dedication, two moves taking me across most of Canada, countless hardships but also great memories, overcoming many self-doubts along the way, I was officially promoted to Game Designer. Accomplishing something you've wanted your whole life makes you take stock of everything that led up to it...<br><br>I wish I could say I remember the very first time I played a video game. I find it hard to picture any version of myself having difficulty understanding controls, not intrinsically knowing to go right in a side-scroller, knowing falling off the screen usually means death or that enemies are almost always killed by jumping on them. But I imagine it must have been the case. I do remember the era I got into gaming though. I was exposed to it through my cousins, Bill and Rick. Bill was especially into gaming. I remember we'd go over and play Mario 1 & 2 for a while, and then our moms would play some NES spelling game together. I even have a memory of going over to their place the night Mario 3 came out for the NES. We were all so excited. I remember finding a secret in level 3 and being so proud. It wasn't long after that I got my own NES for Xmas.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh6.ggpht.com/-FeX-YgjfCZk/Toj8B7Di_2I/AAAAAAAACc0/vhdOJei2anQ/s1600-h/super-mario-31%25255B4%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Mario 3" border="0" alt="Mario 3" src="http://lh4.ggpht.com/-aTe6VqRL82Q/Toj8CMHzrsI/AAAAAAAACc4/C2ENSNfXP-Y/super-mario-31_thumb%25255B2%25255D.jpg?imgmax=800" width="425" height="322"></a><br><br>From then on I was hooked. And even from an early age I loved the idea of being able to design levels for the games I loved. I'd see the game's levels and get ideas of my own I wanted to implement, but obviously this wasn't possible to an 8 year old kid in a time before internet offered all kinds of hacky solutions. So instead I started drawing elaborate Mario levels in pencil in giant note pads. I'd have entire games drawn, split into worlds and sub-levels. Whenever my friend Tim would spend the night my Mom would drive to pick him up, and as soon as he got in the car I'd hand him the notepad and he's start playing through my "levels" right there.<br><br><a href="http://lh6.ggpht.com/-SIbi4_WA9Ho/Toj95mC7XII/AAAAAAAACeA/6R50fM9SF88/s1600-h/Jetpack%252520%2525281%252529%25255B2%25255D.gif"><img style="background-image: none; border-right-width: 0px; margin: 0px 10px 0px 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Jetpack" border="0" alt="Jetpack" align="left" src="http://lh3.ggpht.com/-i6f4eb-xmeg/Toj950qfrVI/AAAAAAAACeE/ebwI7PDu-6k/Jetpack%252520%2525281%252529_thumb.gif?imgmax=800" width="244" height="154"></a>As I grew up some games started coming out with level editors. I remember finding an old NES game with Mario in it called Wrecking Crew, and I used to make levels for my brother to play. Then I found a PC game called Jetpack, and again designed levels for Tim and my brother to play. It was shareware and only let you save one custom level at a time unless you bought it, but I quickly learned I could move the level files to a backup folder and just put whatever level I wanted to play/work on in the proper folder with the right filename.<br><br>When I was entering my teen years Duke Nukem 3D came out for pc. And with it came the Build engine. This was before the days of youtube training videos and online guides, the internet was still in its infancy. But somehow I managed to teach myself the Build engine through trial and error. I must have designed dozens of levels for that game. By then Tim lived in Saskatchewan so once I'd finish a level we'd play it over the modem. At first it was all deathmatch levels, but I started to find coop levels with NPC enemies really fun to build.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh3.ggpht.com/-rwfYifyCrCM/Toj8CSPxpyI/AAAAAAAACc8/o6b1XCQCdV0/s1600-h/fuses%25255B4%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Duke Nukem 3D" border="0" alt="Duke Nukem 3D" src="http://lh3.ggpht.com/-bGlf8leHxWk/Toj8C8t_LdI/AAAAAAAACdA/0up1z4C_jQo/fuses_thumb%25255B2%25255D.jpg?imgmax=800" width="448" height="358"></a><br><br>Eventually I decided to design an entire Duke Nukem 3D campaign. 12 maps that could be played either single player or coop with an over-arching story/theme etc. It took 6 months but when I was done I played it with Tim and we had a blast. I then submitted it online to several Duke Nukem 3D custom maps communities. It quickly became one of the highest rated campaigns.<br><br>For a few years after that my level design hobby, and even gaming in general, took a back seat to teenage drama, girls, drugs, booze and music. This lifestyle left me lost and directionless. I was getting older and had no idea what to do with myself. I knew I wanted to make something of myself, but I was also afraid of failure. I tried once or twice to get back into Level Design as a hobby, but the tech had come so far I felt left behind and gave up. For a while I tried to convince myself I was happy where I was, but it was a lie anyone could see through. Then I found joy in photography and for a while tried to make a career out of that. As I was beginning to see success I quickly realized I preferred it as a hobby. Still, my sense of adventure and ambition was growing, with nothing in sight to spend it on.<br><br>I still didn't know what I wanted out of life, but I knew I wanted much, much more than I was getting out of it at the time. I was in my early 20's now and hadn't made much tangible progress since I was a teenager. I decided to take an epic road trip to try to find myself, and get some answers to these questions. I went by myself, something that terrified me. I'd been a pretty sheltered, dependent person my whole life so to do something this big by myself was scary. And that was the point.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh6.ggpht.com/-2cx1C4M_xZg/Tok920ZVqhI/AAAAAAAACeI/_eOS1vOcyi8/s1600-h/313923_10150847813470503_596795502_21248318_970542607_n%25255B3%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="On The Road" border="0" alt="On The Road" src="http://lh4.ggpht.com/-RG2Zd7a-Y0A/Tok93LBuulI/AAAAAAAACeM/RWmJiL3UM0Y/313923_10150847813470503_596795502_21248318_970542607_n_thumb%25255B1%25255D.jpg?imgmax=800" width="465" height="227"></a><br><br>The road trip was a huge success, though I didn't realize it immediately. When I got back I knew I'd grown, changed in some fundamental way. I just couldn't quite define it yet. But as the months went on I realized how claustrophobic I was feeling in Winnipeg. I didn't fit in my old life anymore, and needed to get out. I decided to move to Edmonton, for a change of scenery and a new experience. I made some calls and my cousin Bill, who now lived in Edmonton, said I could stay with him. This was the same cousin who'd let me come over and play his NES when we were kids, and now he was living in Edmonton working in the video game industry for a studio named BioWare. He then told me he could probably get me an interview for a term tester position. I still didn't quite know what I was looking for in life, or what exactly I had to offer, so I didn't recognize the opportunity I was being presented, it just sounded like a cool job for a few months.<br><br>I had a going away party with all my friends, had a dinner with my extended family, and prepared to leave. At the time I assumed it would only be for a few months, but that would still be the longest I'd ever been away for. When the night of my departure came, I packed as much of my belongings that would fit into my car and headed off. I'll never forget that moment, walking down to my car with my friends, hugging them all goodbye as I got into my car, fighting back tears. And as I drove off I watched them waving at me in the rearview mirror. I think on some level I knew I'd never be coming back... One of the hardest, most emotional moments of my life.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh5.ggpht.com/-NxSoWoON4_I/Toj8DNvo1QI/AAAAAAAACdE/RV6Nfk7cyvU/s1600-h/n596795502_4902772_596%25255B4%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Goodbye Party" border="0" alt="Goodbye Party" src="http://lh3.ggpht.com/-ig6RuwTrFac/Toj8DQd942I/AAAAAAAACdI/xIU_0P4eajY/n596795502_4902772_596_thumb%25255B2%25255D.jpg?imgmax=800" width="454" height="341"></a><br><br>I arrived in Edmonton and got settled in, and started at BioWare. Within a few weeks of working there I started to suspect this was what I was meant to be doing, and that I wanted to make a career out of it. The first game I worked on was Dragon Age: Origins and I knew it was one I'd be proud of the rest of my life.<br><br>At the time I figured QA was good enough. I'd gotten this far, and I shouldn't get "greedy". I knew I wanted to be a Designer, but even after everything I'd been through recently and all the growing I'd done I still wasn't ready to believe in myself that much yet. And maybe I was right not to, I had a lot to learn. I had no idea how office politics worked, how industry in general worked, let alone this industry. But I didn't believe I ever would, and that was a mistake, but one I would soon begin to remedy.<br><br>After a few months I knew this was something I had to do, and made the hard to decision that I would not be moving back home to Winnipeg. I fought hard for a contract extension and then immediately set my goals to taking on more responsibility to prove myself for an eventual permanent full-time QA position. By constantly volunteering for extra tasks, and making it known I was interested in QA Design (where your feedback is more about design elements than technical glitches) I was eventually moved to the PRC team. PRC stands for Post-Release Content. In this case I would now be working on Dragon Age: Awakening, an expansion pack for the original Dragon Age. My role was now QA Design, and once the acting QA Lead moved on to another position I took on a lot her responsibilities, and was essentially doing the job of a full timer. I was giving design feedback that was incorporated into the game, running my own meetings, training and assigned new QA Term Testers, etc. I loved the new responsibility and the professional growth it afforded, and I really loved getting to give Design feedback. I still wasn't quite ready to see what should have been obvious though, that what I really wanted was to be a Designer.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh4.ggpht.com/-RScsGNSww1w/Toj8DgAl-PI/AAAAAAAACdM/amtmq_2LPVs/s1600-h/5694872780_f03c10688d_b%25255B3%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Me @ BioWare With My Mom" border="0" alt="Me @ BioWare With My Mom" src="http://lh4.ggpht.com/-opaWijVC0yE/Toj8DzzEwFI/AAAAAAAACdQ/vH_O5mEbIxg/5694872780_f03c10688d_b_thumb%25255B1%25255D.jpg?imgmax=800" width="461" height="347"></a><br><br>I was told several times they were looking to get me a full-time position, but honestly, BioWare was somewhat bloated, and the economy was in tough times. EA instituted a hiring freeze, and I knew things were going to be tough. That meant for me to get hired, someone else had to be let go. I just kept on working hard knowing sooner or later, in some way or another, it'd pay off. But then I also found out an EA policy stated that anyone on contract couldn't stay on contract for more than 1 year without 3 months off in between. It was a policy instated to prevent the abuse of contract workers... As Dragon Age Awakening was finishing up, so was I. I'd managed to get my contract extended 3 months past my 1 year mark, the only term who managed to do so, but even then, my time came and I was let go for 3 months, though I was promised I'd have a job waiting for me once those 3 months passed.<br><br>I decided to go on EI for those 3 months since I knew I'd have a job waiting for me in 3 months, and looked at this as an opportunity. I decided to spend my 3 months off learning the Unreal Engine. As I mentioned, I'd tried it a few times before, but this time my cousin pointed me to some excellent free training videos (3DBuzz). I forced myself to follow a strict routine of waking up by 10:00 AM, and spending most of the day learning the engine. Within 2 months I was designing professional grade levels, and documenting my progress on Facebook, my blog, and other mediums, and got feedback from many people at BioWare.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh4.ggpht.com/-CzZwZ4xinnI/Toj8v3wU9HI/AAAAAAAACd4/IV1uxoNp5_g/s1600-h/28189_10150196507515503_596795502_12633618_3494849_n%25255B4%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Building My "Rooftops" Level For UT3" border="0" alt="Building My "Rooftops" Level For UT3" src="http://lh6.ggpht.com/-ZGB8CWhu-eE/Toj8wGP15CI/AAAAAAAACd8/BeY3fZfsE7s/28189_10150196507515503_596795502_12633618_3494849_n_thumb%25255B2%25255D.jpg?imgmax=800" width="470" height="294"></a><br><br>When I returned to BioWare after my 3 months off I was put on the Content Team of Dragon Age 2. I had several people comment that they'd been following my Unreal Engine progress and were quite impressed at how quickly I picked it up, and the initiative to do so during my 3 months off. Chad moved out to work at BioWare as a term tester like I head, hoping to get into the Art Department, and life was going great.<br><br>Then, within a few months into my second contract another EA mandate reared its ugly head. I, along with all the other QA Terms I'd been hired with now on their second terms, found out EA had a strict mandate that states no contract workers could be used more than twice on contract. Again, a rule in place to try to prevent the exploitation of contract workers. The idea was that if they were good enough to use twice, they should be hired. Of course the hiring freeze was also still in effect... So things weren't looking good. But then 3 QA positions within BioWare opened up. Two in Edmonton and one in Montreal. I of course applied for all three.<br><br>The application process was pretty intense, mainly because so many people were applying. I have to imagine close to a hundred people applied for the positions across all of BioWare's studios. They made a short list of candidates after taking a preliminary test. I was ecstatic to learn I'd made it to the short list for two of the three positions, the only person to do so. The positions I was considered for was either the Edmonton Dragon Age position, or the Montreal Mass Effect 2 position.<br><br>Around this time I was also contacted by an old work acquaintance about a job possibility as a QA Lead at a smaller studio in Halifax called Longtail Studios. While my goal was to get one of the BioWare positions, I wasn't about to turn down opportunity in an industry that presents it so rarely.<br><br>When the results came back from the BioWare hiring committee I hadn't been selected for either position. I was told it'd been a very close call on both counts, but that didn't change the fact. My options then were to either stay at BioWare as a term tester hoping for another position to open up, which I knew was incredibly unlikely, or pursue the Longtail Studios offer. I obviously did the latter. And after being flown out for an interview, seeing the studio and the city, the idea started to grow on me. It admittedly felt like a consolation prize at the time, but a consolation prize was more than many of my fellow term testers at BioWare were getting, so I couldn't pity myself too much. By then I was just beginning to believe MAYBE I had what it took to get into Design. During my interview with Longtail I was asked what my long-term goals would be and I said eventually I'd like to try my hand at Design (I also said maybe Production, which I think I could be good at but would probably find much less rewarding personally, though certainly not financially).</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222">Once I got the call telling me I was accepted, it was a whirlwind of change. My start date was in 2 weeks... I gave me notice to BioWare, started packing and making moving arrangements with Longtail (they paid for moving expenses), and getting everything in order.<br><br>I decided to stay in Winnipeg for a week before moving on to Halifax, so I left Edmonton early. After a nightmare fiasco with the movers, Chad and said our goodbyes and I drove off, leaving Edmonton behind me. This time I knew I'd probably never be back, and it was heart breaking, no easier than leaving Winnipeg. I'd grown so much in Edmonton. When I'd arrived I had no idea what I was looking for, or really even who I was. Now I was leaving with a clear vision of myself and my goals. Edmonton will forever be the city I found myself in, and I miss it to this day.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh6.ggpht.com/-dn1QA59WjFY/Toj8EMc9LII/AAAAAAAACdU/y48j5k2yeQQ/s1600-h/44367_10150259074335503_596795502_14465075_5945733_n%25255B3%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="One of 2 Going Away Parties" border="0" alt="One of 2 Going Away Parties" src="http://lh6.ggpht.com/-D1jLblk20tw/Toj8FvS_J_I/AAAAAAAACdY/rDz34uhhyGw/44367_10150259074335503_596795502_14465075_5945733_n_thumb%25255B1%25255D.jpg?imgmax=800" width="461" height="347"></a><br><br>After a great week in Winnipeg it was off to Halifax. I won't lie, I was terrified. This was even scarier than moving to Edmonton. This time I had no one I knew in the city to make me feel at home or show me around, and it wasn't for some low responsibility entry level job, this was a full-time salary position with some high expectations. I was nervous! The city felt much different than the prairie cities I was used to. In fact working on a peninsula meant driving really didn't make sense, so I was forced to start taking the bus and eventually sell my car. But as the months went on I began to realize I was not only capable at my job, but that it was really beginning to foster confidence in myself. I'd implemented and rolled out a new bug database for the studio, handled relations with our off-site QA team in India, interviewed and hired new QA Term Testers, begun researching and implement ion new Agile Scrum software for sprint planning, and more. And I was getting great feedback.<br><br><a href="http://lh3.ggpht.com/-DwuFNkWTiHE/Toj8Fwl_kFI/AAAAAAAACdc/YV08CtClIrc/s1600-h/Longtail%252520Studios%25255B3%25255D.jpg"><img style="background-image: none; border-right-width: 0px; margin: 0px 10px 0px 0px; padding-left: 0px; padding-right: 0px; display: inline; float: left; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Longtail Studios" border="0" alt="Longtail Studios" align="left" src="http://lh4.ggpht.com/-7myfymqjAEo/Toj8GBSPxfI/AAAAAAAACdg/PFzyWrHL6K4/Longtail%252520Studios_thumb.jpg?imgmax=800" width="181" height="244"></a>After my first project with Longtail Studios shipped, a PS3 Move dancing game Dance On Broadway, we had a wrap party. During this party it was made clear to me by some higher-ups that I was definitely being eyed for Design after I'd volunteered to help the Design Department a few times in my down time. I was excited, but also nervous. After all these years and successes, I was still afraid I'd fail when it came to what really mattered, my lifelong dream of being a Game Designer. But I didn't let it show, and expressed full enthusiasm for the chance.<br><br>I was put in the Design Department for our next project, the one I'm on now, an extreme sports game for Xbox Kinect and PS3 Move, Motion Sports Adrenaline. I was eventually made the Acting Level Designer on the Extreme Ski tracks. I spent the past five to six months designing some awesome tracks I can't wait for people to play. All this was in a Junior position however. My title within Longtail was still officially QA Lead, and I was still making QA Lead salary. I helped hire and train more QA to replace me in my absence, but for the most part I was no longer in QA. But this was an amazing opportunity to learn what exactly being a Game Designer meant, and to then prove that I had what it took, not just to the studio but to myself.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://lh5.ggpht.com/-ipnxR1dBFDs/Toj8GWnXRHI/AAAAAAAACdk/pm-lYLEeE0Y/s1600-h/291732_10150846835705503_596795502_21243469_1492173858_n%25255B3%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Me @ My New Desk In The Design Department" border="0" alt="Me @ My New Desk In The Design Department" src="http://lh4.ggpht.com/-geosiZJPHO8/Toj8GoMJYNI/AAAAAAAACdo/HwVIeBFLIKU/291732_10150846835705503_596795502_21243469_1492173858_n_thumb%25255B1%25255D.jpg?imgmax=800" width="467" height="340"></a><br><br>Our acting Lead Designer, Nick, mentored me, and I owe so much to him for doing so. He really took a chance for me, and I think saw something in me before I fully saw it in myself. As the project was coming to a close it was time for my probation review. I don't want to get into specifics, but it was very positive. I was told I'd done great work, given advice and direction on how to continue to grow as a Designer, a never-ending process, and then, at long last, officially promoted. The kid who drew Mario levels in notepads, hacked Shareware games to make levels, and taught himself 2 game engines to design levels, was now officially a Game Designer. Three years climbing within the industry paying off. The countless pitfalls, self-doubts and legitimate reasons to quit along the way weren't enough to keep me from achieving this.<br><br>Not many people get to say they grew up to do the thing they always wanted to. Not many people can say they truly love going in to work in the morning. I don't know many people who wouldn't love to get paid to be creative. And even though I worked my ass off to get here, and made countless sacrifices along the way, I still feel incredibly lucky.</font></span></p> <p><span style="line-height: normal; widows: 2; text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: ; white-space: normal; orphans: 2; color: ; word-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="Apple-style-span"><font style="font-size: 9.8pt" color="#222222"><a href="http://www.linkedin.com/in/dalefurutani" target="_blank"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="LinkedIN" border="0" alt="LinkedIN" src="http://lh4.ggpht.com/-FSVO61SjndQ/Toj8G_iMpDI/AAAAAAAACds/WSS7vk9TKng/LinkedIN%25255B5%25255D.jpg?imgmax=800" width="462" height="311"></a><br><br>Updating my LinkedIN profile I realized I think this is the first time I finally feel like I "made it". I have a well-respected job-title in the industry I love, the work is extremely rewarding, and I get paid a handsome salary that I can live quite comfortably at. This is the first time I don't feel like I'm just trying to get in, to prove myself. For the first time I truly feel like I'm in, I'm here. It's also the first time I've ever really felt like a grown up, a man. A man covered in tattoos who makes video games for a living...<br><br>Sometimes I wish I could go back and tell previous versions of myself it was all leading here. I could tell the kid who thought of Level Design as a hobby that someday he'd get paid to do it, the teen who was anti-establishment that he'd some day work at one of the few industries that accepts you for who you are. Or maybe I wouldn't tell them at all. because all that uncertainty and confusion is what drove me to search for more out of life. It's what led me here.<br><br>I turn 28 this week and I'm a Game Designer. This entry was written on a plane on my way to Winnipeg for a vacation. Returning to where it all started. To recharge between projects, and celebrate with friends and family. And when I get back to Halifax, I will begin a new chapter. One that starts with me as a Game Designer, and takes me to new places, presents new challenges, and new adventures. I have plans for my career, and it's only just now beginning.</font></span><font style="font-size: 12pt" color="#000000" face="Times New Roman"> </font></p> <p><a href="http://lh4.ggpht.com/-XTU0admD0DQ/Toj8GxLIRRI/AAAAAAAACdw/wgGqtP9YJi4/s1600-h/Achievement%25255B7%25255D.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Achievement" border="0" alt="Achievement" src="http://lh6.ggpht.com/-oEOuYu_XSik/Toj8HLfJAfI/AAAAAAAACd0/HohVyuqS1EA/Achievement_thumb%25255B4%25255D.jpg?imgmax=800" width="468" height="76"></a></p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com1tag:blogger.com,1999:blog-2055841726749039526.post-34886701822305929852011-09-12T23:18:00.001-03:002011-09-12T23:18:51.947-03:00Halifax: Year 1 Video<p>Just a collection of videos I’ve taken over the past year in Halifax with my phone.</p> <p><iframe style="width: 461px; height: 311px" height="345" src="http://www.youtube.com/embed/TWT1GGmJIEA?rel=0" frameborder="0" width="560" allowfullscreen></iframe></p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-81215134767415051242011-09-11T20:13:00.001-03:002011-09-11T20:13:18.008-03:00Winnipeg Trip<p>Sorry for the lack of entries, I’m still alive. In fact I have a vacation coming up! On Saturday I’m flying to Winnipeg for a week! Will be good to see friends and family and unwind a bit after the crazy hours I’d been putting in on the last project. It’s also to celebrate some good news, though I can’t quite announce it yet, but soon.</p> <p>I plan on going to the lake with family on this trip. Haven’t been to my Mom’s lake in years, and last time I was at my Dad’s lot was the week I spent in Winnipeg before I moved to Halifax! It’ll also be nice to be in my hometown for my Birthday, first time since I moved back in 2008! Can’t wait!</p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com0tag:blogger.com,1999:blog-2055841726749039526.post-47140024492265691622011-08-29T23:13:00.001-03:002011-08-29T23:29:03.891-03:00One Year At Longtail Studios<p><a href="http://www.flickr.com/photos/notme2000/5086974201/in/photostream" target="_blank"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="Welcome to your new home." border="0" alt="Welcome to your new home." src="http://lh5.ggpht.com/-z-R9UqLz5j8/TlxHN5ZNGBI/AAAAAAAACcg/x61mNXrZYL0/5086974201_65ab8fe794_b%25255B4%25255D.jpg?imgmax=800" width="451" height="339"></a></p> <p>I remember stepping out of the Halifax Airport with my luggage. I remember it being a foggy night in a city I didn’t know. I remember the extreme discomfort that came with knowing I wasn’t coming back to this airport in a few days or a week to depart. I was in this unknown city, shrouded in fog, to stay. I remember wondering if I’d made a mistake.</p> <p>My first day at Longtail Studios was one year ago today. When I stop and think about it I still can’t believe it’s been that long. And then when I think about it again, I can’t believe it hasn’t been longer!</p> <p>I remember that first day walking to the lobby and calling from the outside phone to get someone to let me in. John, the Producer, set me up and my desk and told me what my first tasks would be, setting up a bug database and rolling it out to the team. I was so intimidated.</p> <p>I remember my first few months in Halifax I was crazy homesick for Winnipeg, which was weird since I hadn’t lived in Winnipeg in 2 years. I remember there was a hotel ad in the elevator that listed all its locations, and one of them was Winnipeg, and just seeing the written word would always give me a pang of longing.</p> <p>I remember waiting for my car and belongings to ship from Edmonton, staying in the corporate hotel in the meantime with a few coworkers I didn’t know yet. I felt so overwhelmed I just hid out in my room the first few days watching tv on my iPad.</p> <p>I remember first seeing the apartment I’d foolishly lined up without doing much research and quickly realizing it’d been unwise.</p> <p>I remember my first real crunch during the final stretch of our last project. I’d done crunch at BioWare, but nothing like this. I didn’t need to go so intense on the hours, but I wanted to prove myself. Not just to others but to myself.</p> <p><a href="http://www.flickr.com/photos/notme2000/5230952464/in/photostream" target="_blank"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="Last one at the office." border="0" alt="Last one at the office." src="http://lh3.ggpht.com/-9KYHc6w6Z5s/TlxHOK0ascI/AAAAAAAACck/BjPKM66VTz8/5230952464_d3f870ae47_b%25255B4%25255D.jpg?imgmax=800" width="439" height="328"></a></p> <p>Thankfully as the year went on things got better, and as I gained momentum a lot of good started to show itself. I moved in to a nicer place, I caught up on my bills and suddenly got to enjoy the salary I was now making, I started making friends at work, etc.</p> <p>I can’t believe it’s been a year. One year ago I was excited to be starting at Longtail Studios as QA Lead, finally having a fulltime salary position. And in only 1 year I’ve begun to make the transition to the Design department. I haven’t actually done any QA work in months, it’s been passed off to someone else. Getting an official promotion to Design would be a pretty big accomplishment for me, especially considering just over a year ago my goal was just to get a fulltime position, period. And I can’t announce anything until it’s officially official, but let’s just say a pretty big blog entry will be coming very soon…</p> <p>It’s been a big year, with some major ups and downs. But I’m proud of myself. Back in Edmonton, as Longtail began to look like a reality, I was overcome with fears and doubts. I had those doubts echoed to me in the doubts of others, but I had to believe in myself and follow through. This ended up being the biggest challenge of my life. I moved to Edmonton on a whim, and stumbled into working at BioWare. I was never given much responsibility there, despite fighting for it pretty hard by the end. Moving to Halifax, on the other hand, was deliberate; there was no room for stumbling. And after the initial intimidation that came with the responsibility, I flourished.</p> <p>Longtail has constantly challenged me. Every time I begin to get comfortable with where I am, I’m given more opportunity and encouragement to progress. I’m constantly taking on new responsibilities, and learning new things. I’m growing accustomed to the pace. Change used to scare me, but that held me back. Longtail has been pure opportunity for me, and I’ve learned to seize it.</p> <p>It took some dedication and time to see it, but I realize now moving here for this job was the best investment I’ve ever made. It was an investment in myself. And it’s paying off. I’ve come so far in just a year, both professionally and personally. I love my job, and I’m incredibly thankful to Longtail for all the opportunities it’s lavished me with. I’m extremely excited for my future with the studio, and the continued growth it offers me. </p> <p>I can now say with absolute certainty, just over a year ago, when I stepped out of that airport into the fog, it was not a mistake. It may have been hard to see through the mist, but there was a promising future ahead of me, and it’s still only beginning.</p> <p><a href="http://www.flickr.com/photos/notme2000/5097464291/in/photostream" target="_blank"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="Longtail Studios" border="0" alt="Longtail Studios" src="http://lh4.ggpht.com/-L_ybN_XRmp4/TlxHOSxS_MI/AAAAAAAACco/sLV34lFOnW4/5097464291_61e161b715_b%25255B9%25255D.jpg?imgmax=800" width="455" height="342"></a></p> Notme2000http://www.blogger.com/profile/07584079444365233403noreply@blogger.com1