Finished the material module in my Unreal training today. Finished making my own custom material. It is a gray stone with nice specular lighting, and a nice dark orange lava glow underneath. The further away from you look, the darker orange the glow is. The lava beneath the stone also has a flow and pulsating glow to it. In the end it was a pretty complicated sequence:
I’m really enjoying learning Unreal. The videos are currently teaching me one concept at a time. I can’t wait to finish all the conceptual parts and make a fully functioning level through the videos. That will be a rewarding experience. For now I’ll have to enjoy the small victories, like the way my custom texture looks in-game (in a quickly thrown together test map):
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