The project I’ve been working on for the past 6 months or so has finally been announced. When I started at BioWare I was just a normal QA Term Tester, not a hard job. But through persistence I managed to secure myself a QA Design related position (still as a term, sadly). I had much more creative input and a more design-oriented role on this project, and had much more responsibility, so I am very proud of it! Check out the trailer! (WARNING, some minor spoilers to main-game)
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