Sunday, March 7, 2010

Custom Materials

On to the next module in my Unreal Ed video training.  Now I’m learning how to make custom materials.  So far I’ve only been using in-game assets, but it’s impressive how customizable it is just using the variables included in the in-game assets.  The workflow is still visual scripting, very similar to Kismet.  Finding it cool so far.  Here’s my first material: an in-game texture with a normal map and an up close detailed normal map, some custom colouring, etc.

3-7-2010 3-07-45 PM

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