On to the next module in my Unreal Ed video training. Now I’m learning how to make custom materials. So far I’ve only been using in-game assets, but it’s impressive how customizable it is just using the variables included in the in-game assets. The workflow is still visual scripting, very similar to Kismet. Finding it cool so far. Here’s my first material: an in-game texture with a normal map and an up close detailed normal map, some custom colouring, etc.