Wednesday, April 14, 2010

Cascade Meets Matinee!

Continued my Unreal Training today.  Created a fire effect using 3 separate particle systems and then created the effect of a flickering light by using matinee to jitter a light around and change it’s brightness.  The result is a warm flickering light with dancing shadows.  Pretty cool, though I’m still trying to figure out a few details with dynamic lighting.  I’ll get it.




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