Wednesday, March 24, 2010


Started work on Particle Effects in Unreal today.  They’re made in Cascade, a pretty powerful tool within Unreal Ed.  About half way through my videos it was explaining how to make the particles, in my case sparks, bounce when they hit a surface.  I followed the video to a tee but it wasn’t working.  So I got my hands dirty and figured it out on my own.  Problem solving for the win.

3-24-2010 5-53-38 PM

3-24-2010 5-52-17 PM

No comments: